![]() ![]() This usually entails very defensive play, often very platform orientated to avoid being grabbed. The main issue that is brought up against Wobbling is that it really skews the Ice Climber's punish game in such a way where the opponent must play around it constantly. ![]() The fact that an infinite grab in a fighting game such as Melee exists obviously causes much controversy within the community. The way to initiate the Wobble is to get a grab (provided that Nana is alive and appropriately positioned too). In fact it is an infinite if preformed correctly, meaning that the opponent cannot escape once the Wobbling has started. Named after the professional player Wobbles Wobbling is a powerful technique, unique to the Ice Climbers in Super Smash Brothers Melee.
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